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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
Inheritance Hierarchy
- FLocMetadataValue
- FLocMetadataValueArray
- FLocMetadataValueBoolean
- FLocMetadataValueObject
- FLocMetadataValueString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
Syntax
class FLocMetadataValue
Remarks
A Metadata Value is a structure that can be a number of types.
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TArray< TSharedPtr< FLocMetadataValue > > | AsArray () |
Returns this value as an array, throwing an error if this is not an Metadata Array |
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bool | AsBool () |
Returns this value as a boolean, throwing an error if this is not an Metadata Bool |
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TSharedPtr< FLocMetadataObject > | AsObject () |
Returns this value as an object, throwing an error if this is not an Metadata Object |
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FString | AsString () |
Returns this value as a string, throwing an error if this is not a Metadata String |
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TSharedRef< FLocMetadataValue > | Clone () |
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bool | EqualTo
(
const FLocMetadataValue& Other |
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void | ErrorMessage
(
const FString& InType |
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ELocMetadataType | GetType () |
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FString | ||
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bool | LessThan
(
const FLocMetadataValue& Other |
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FString | ToString () |
Operators
Type | Name | Description | |
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bool | operator<
(
const FLocMetadataValue& Other |
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bool | operator==
(
const FLocMetadataValue& Other |