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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
Inheritance Hierarchy
- FLocMetadataValue
- FLocMetadataValueObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
Syntax
class FLocMetadataValueObject : public FLocMetadataValue
Remarks
A LocMetadata Object Value.
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FLocMetadataObject > | Value |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLocMetadataValueObject
(
TSharedPtr< FLocMetadataObject > InObject |
||
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Serialize
(
FLocMetadataValueObject& Value, |
Overridden from FLocMetadataValue
Type | Name | Description | |
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TSharedPtr< FLocMetadataObject > | AsObject () |
Returns this value as an object, throwing an error if this is not an Metadata Object |
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TSharedRef< FLocMetadataValue > | Clone () |
|
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bool | EqualTo
(
const FLocMetadataValue& Other |
|
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ELocMetadataType | GetType () |
|
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FString | ||
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bool | LessThan
(
const FLocMetadataValue& Other |
|
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FString | ToString () |