Navigation
Unreal Engine C++ API Reference > Runtime > Core > Internationalization
Inheritance Hierarchy
- FLocMetadataValue
- FLocMetadataValueArray
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
Syntax
class FLocMetadataValueArray : public FLocMetadataValue
Remarks
A LocMetadata Array Value.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< TSharedPtr< FLocMetadataValue > > | Value |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FLocMetadataValueArray
(
const TArray< TSharedPtr< FLocMetadataValue > >& InArray |
||
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Serialize
(
FLocMetadataValueArray& Value, |
Overridden from FLocMetadataValue
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TArray< TSharedPtr< FLocMetadataValue > > | AsArray () |
Returns this value as an array, throwing an error if this is not an Metadata Array |
![]() ![]() ![]() |
TSharedRef< FLocMetadataValue > | Clone () |
|
![]() ![]() ![]() |
bool | EqualTo
(
const FLocMetadataValue& Other |
|
![]() ![]() ![]() |
ELocMetadataType | GetType () |
|
![]() ![]() ![]() |
FString | ||
![]() ![]() ![]() |
bool | LessThan
(
const FLocMetadataValue& Other |
|
![]() ![]() ![]() |
FString | ToString () |