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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FLocMetadataValue
- FLocMetadataValue::AsString()
- FLocMetadataValueString::AsString()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
virtual FString AsString&40;&41;
Remarks
Returns this value as a string, throwing an error if this is not a Metadata String