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Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
Include | #include "IO/IoDispatcher.h" |
Syntax
class IIoStoreWriter
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Append
(
const FIoChunkId& ChunkId, |
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void | Append
(
const FIoChunkId& ChunkId, |
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void | EnableDiskLayoutOrdering
(
const TArray< TUniquePtr< FIoStoreReader >>& PatchSourceReaders |
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void | EnumerateChunks
(
TFunction< bool(FIoStoreTocChunkInfo&&)>&& Callback |
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TIoStatusOr< FIoStoreWriterResult > | GetResult () |
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void | SetHashDatabase
(
TSharedPtr< IIoStoreWriterHashDatabase > HashDatabase, |
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void | SetReferenceChunkDatabase
(
TSharedPtr< IIoStoreWriterReferenceChunkDatabase > ReferenceChunkDatabase |
If a reference database is provided, the IoStoreWriter implementation may elect to reuse compressed blocks from previous containers instead of recompressing input data. |