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Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
Include | #include "IO/IoDispatcher.h" |
Syntax
class IIoStoreWriterReferenceChunkDatabase
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | ChunkExists
(
const TPair< FIoContainerId, FIoChunkHash >& InChunkKey, |
Quick synchronous existence check that returns the number of blocks for the chunk. |
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uint32 | Returns the compression block size that was used to break up the IoChunks in the source containers. | |
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bool | RetrieveChunk
(
const TPair< FIoContainerId, FIoChunkHash >& InChunkKey, |
Used by IIoStoreWriter to check and see if there's a reference chunk that matches the data that IoStoreWriter wants to compress and write. |