Navigation
Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
Include | #include "IO/IoDispatcher.h" |
Syntax
class IIoStoreWriteRequest
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Can't be called between PrepareSourceBufferAsync and its completion! | |
![]() |
uint64 | GetOrderHint () |
|
![]() |
TArrayView< const FFileRegion > | GetRegions () |
|
![]() |
const FIoBuffer * | Only valid after the completion event passed to PrepareSourceBufferAsync has fired. | |
![]() |
void | PrepareSourceBufferAsync
(
FGraphEventRef CompletionEvent |
Launches any async operations necessary in order to access the buffer. CompletionEvent is set once it's ready, which may be immediate. |