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Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
Include | #include "IO/IoDispatcher.h" |
Syntax
class FIoDispatcher
Remarks
I/O dispatcher
Constructors
Type | Name | Description | |
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FIoDispatcher
(
const FIoDispatcher& |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | DoesChunkExist
(
const FIoChunkId& ChunkId |
Polling methods. |
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FIoDispatcher & | Get () |
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TIoStatusOr< uint64 > | GetSizeForChunk
(
const FIoChunkId& ChunkId |
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int64 | ||
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FIoStatus | Initialize () |
|
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void | ||
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bool | ||
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void | Mount
(
TSharedRef< IIoDispatcherBackend > Backend, |
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FIoBatch | NewBatch () |
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FIoSignatureErrorDelegate & | Events. | |
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TIoStatusOr< FIoMappedRegion > | OpenMapped
(
const FIoChunkId& ChunkId, |
|
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void | Shutdown () |
Operators
Type | Name | Description | |
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FIoDispatcher & | operator=
(
const FIoDispatcher& |
Classes
Type | Name | Description | |
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FIoContainerMountedEvent | ||
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FIoContainerUnmountedEvent |