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Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcherBackend.h |
Include | #include "IO/IoDispatcherBackend.h" |
Syntax
struct IIoDispatcherBackend
Functions
Type | Name | Description | |
---|---|---|---|
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void | CancelIoRequest
(
FIoRequestImpl* Request |
|
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bool | DoesChunkExist
(
const FIoChunkId& ChunkId |
|
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FIoRequestImpl * | ||
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TIoStatusOr< uint64 > | GetSizeForChunk
(
const FIoChunkId& ChunkId |
|
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void | Initialize
(
TSharedRef< const FIoDispatcherBackendContext > Context |
|
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TIoStatusOr< FIoMappedRegion > | OpenMapped
(
const FIoChunkId& ChunkId, |
|
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bool | Resolve
(
FIoRequestImpl* Request |
|
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void | Shutdown () |
|
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void | UpdatePriorityForIoRequest
(
FIoRequestImpl* Request |