Navigation
| Name | ClothingSystemRuntimeNv |
| Type | Runtime |
| Location | /Engine/Source/Runtime/ClothingSystemRuntimeNv/ |
| Module Build Rules | ClothingSystemRuntimeNv.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FClothingActorBase | Base clothing actor just needs a link back to its parent asset, everything else defined by derived simulation. |
| FClothingSystemRuntimeModuleNv | |
| UClothConfigNv | Holds initial, asset level config for clothing actors. |
| UClothingSimulationFactoryNv | |
| UClothingSimulationInteractorNv | |
| UClothPhysicalMeshDataNv_Legacy | Deprecated, use FClothPhysicalMeshData instead. |
Structs
| Name | Remarks |
|---|---|
| FClothConstraintSetupNv | Container for a constraint setup, these can be horizontal, vertical, shear and bend. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NvInteractorCommand | TBaseDelegate_TwoParams< void, FClothingSimulationNv *, FClothingSimulationContextNv * > | Command signature for handling synced command buffer. | ClothingSimulationInteractorNv.h |
Enums
Public
| Name | Remarks |
|---|---|
| EClothingWindMethodNv | Cloth wind method. |