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API > API/Runtime > API/Runtime/ClothingSystemRuntimeNv
Deprecated, use FClothPhysicalMeshData instead. NV specific spatial simulation data for a mesh.
| Name | UClothPhysicalMeshDataNv_Legacy |
| Type | class |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeNv/Public/ClothPhysicalMeshDataNv_Legacy.h |
| Include Path | #include "ClothPhysicalMeshDataNv_Legacy.h" |
Syntax
UCLASS (MinimalAPI)
class UClothPhysicalMeshDataNv_Legacy : public UClothPhysicalMeshDataBase_Legacy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UClothPhysicalMeshDataBase_Legacy → UClothPhysicalMeshDataNv_Legacy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClothPhysicalMeshDataNv_Legacy() |
ClothPhysicalMeshDataNv_Legacy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UClothPhysicalMeshDataNv_Legacy() |
ClothPhysicalMeshDataNv_Legacy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimDriveMultipliers | TArray< float > | Strength of anim drive per-particle (spring driving particle back to skinned location. | ClothPhysicalMeshDataNv_Legacy.h | |
| BackstopDistances | TArray< float > | Distance along the plane of the surface that the particles can travel (separation constraint) | ClothPhysicalMeshDataNv_Legacy.h | |
| BackstopRadiuses | TArray< float > | Radius of movement to allow for backstop movement. | ClothPhysicalMeshDataNv_Legacy.h | |
| MaxDistances | TArray< float > | The distance that each vertex can move away from its reference (skinned) position. | ClothPhysicalMeshDataNv_Legacy.h |