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API > API/Runtime > API/Runtime/CinematicCamera
A CineCameraActor is a CameraActor specialized to work like a cinematic camera.
| Name | ACineCameraActor |
| Type | class |
| Header File | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
| Include Path | #include "CineCameraActor.h" |
Syntax
UCLASS (ClassGroup=Common, HideCategories=(Input, Rendering, AutoPlayerActivation),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), Blueprintable, MinimalAPI)
class ACineCameraActor : public ACameraActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACameraActor → ACineCameraActor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACineCameraActor
(
const FObjectInitializer& ObjectInitializer |
Ctor. | CineCameraActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LookatTrackingSettings | FCameraLookatTrackingSettings | CineCameraActor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CineCameraComponent | UCineCameraComponent * | Returns CineCameraComponent subobject | CineCameraActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCineCameraComponent * GetCineCameraComponent() |
Returns the CineCameraComponent of this CineCamera | CineCameraActor.h |
|
virtual void PostInitializeComponents() |
CineCameraActor.h | ||
virtual bool ShouldTickIfViewportsOnly() |
CineCameraActor.h | ||
virtual void Tick
(
float DeltaTime |
CineCameraActor.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetLookatLocation() |
CineCameraActor.h | ||
virtual void NotifyCameraCut() |
CineCameraActor.h | ||
bool ShouldTickForTracking() |
CineCameraActor.h |