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Utility base class which sets up a UVCamComponent with a Cine Camera. Acts as base class for Blueprint VCamActor, which has some default properties set already. Therefore Abstract and NotPlaceable.
| Name | AVCamBaseActor |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/VCamBaseActor.h |
| Include Path | #include "VCamBaseActor.h" |
Syntax
UCLASS (Abstract, Blueprintable, HideCategories=(Input, VCamComponent, SceneComponent),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), ComponentWrapperClass)
class AVCamBaseActor : public ACineCameraActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACameraActor → ACineCameraActor → AVCamBaseActor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVCamBaseActor
(
const FObjectInitializer& ObjectInitializer |
VCamBaseActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VCamComponent | TObjectPtr< UVCamComponent > | VCamBaseActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVCamComponent * GetVCamComponent() |
VCamBaseActor.h |
|