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Motion Design Cine Camera Actor is derived from Cine Camera Actor. Its function is to provide a Cine Camera which can be used right away inside Motion Design. This is done by customizing some of its default values. In particular, Motion Design Editor configuration property "Camera Distance" is used to initialize camera position and manual focus. See: Editor Preferences --> Motion Design --> Editor Settings --> Camera Distance
| Name | AAvaCineCameraActor |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/Viewport/AvaCineCameraActor.h |
| Include Path | #include "Viewport/AvaCineCameraActor.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Cine Camera Actor")
class AAvaCineCameraActor : public ACineCameraActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACameraActor → ACineCameraActor → AAvaCineCameraActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AAvaCineCameraActor
(
const FObjectInitializer& ObjectInitializer |
Viewport/AvaCineCameraActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultCameraDistance | float | The CameraDistance value used when configuring this AvaCineCamera | Viewport/AvaCineCameraActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Configure
(
float InCameraDistance |
Initialize the camera with Motion Design scene default values: field of view, camera position, focus distance. | Viewport/AvaCineCameraActor.h |