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API > API/Runtime > API/Runtime/CinematicCamera
Settings to control the camera's lookat feature
| Name | FCameraLookatTrackingSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraActor.h |
| Include Path | #include "CineCameraActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraLookatTrackingSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraLookatTrackingSettings() |
CineCameraActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorToTrack | TSoftObjectPtr< AActor > | If set, camera will track this actor's location | CineCameraActor.h |
|
| bAllowRoll | uint8 | True to allow user-defined roll, false otherwise. | CineCameraActor.h |
|
| bDrawDebugLookAtTrackingPosition | uint8 | True to draw a debug representation of the lookat location | CineCameraActor.h |
|
| bEnableLookAtTracking | uint8 | True to enable lookat tracking, false otherwise. | CineCameraActor.h |
|
| LastLookatTrackingRotation | FRotator | Last known lookat tracking rotation (used during interpolation) | CineCameraActor.h | |
| LastLookatTrackingRotationFrame | uint32 | The frame we set the above on, so the camera component can restore it | CineCameraActor.h | |
| LookAtTrackingInterpSpeed | float | Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking. | CineCameraActor.h |
|
| RelativeOffset | FVector | Offset from actor position to look at. | CineCameraActor.h |
|