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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FEngineOutputData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/EngineModule.h |
| Include Path | #include "SimModule/EngineModule.h" |
Syntax
struct FEngineOutputData :
public Chaos::FSimOutputData ,
public Chaos::TSimulationModuleTypeable< class FEngineSimModule, FEngineOutputData >
Inheritance Hierarchy
- FSimulationModuleTypeContainer → FSimOutputData → FEngineOutputData
- TSimulationModuleTypeableBase → FSimOutputData → FEngineOutputData
- TSimulationModuleTypeable → FEngineOutputData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RPM | float | SimModule/EngineModule.h | ||
| Torque | float | SimModule/EngineModule.h |
Functions
Public
Overridden from FSimOutputData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillOutputState
(
const ISimulationModuleBase* SimModule |
SimModule/EngineModule.h | ||
virtual void Lerp
(
const FSimOutputData& InCurrent, |
SimModule/EngineModule.h | ||
virtual FSimOutputData * MakeNewData() |
SimModule/EngineModule.h | ||
virtual FString ToString() |
SimModule/EngineModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSimOutputData * MakeNew() |
SimModule/EngineModule.h |