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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | FSuspensionOutputData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/SuspensionSimModule.h |
| Include Path | #include "ChaosModularVehicle/SuspensionSimModule.h" |
Syntax
struct FSuspensionOutputData :
public Chaos::FSimOutputData ,
public Chaos::TSimulationModuleTypeable< FSuspensionSimModule, FSuspensionOutputData >
Inheritance Hierarchy
- FSimulationModuleTypeContainer → FSimOutputData → FSuspensionOutputData
- TSimulationModuleTypeableBase → FSimOutputData → FSuspensionOutputData
- TSimulationModuleTypeable → FSuspensionOutputData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ImpactNormal | FVector | ChaosModularVehicle/SuspensionSimModule.h | ||
| SpringDisplacement | float | ChaosModularVehicle/SuspensionSimModule.h | ||
| SpringDisplacementVector | FVector | ChaosModularVehicle/SuspensionSimModule.h | ||
| SpringSpeed | float | ChaosModularVehicle/SuspensionSimModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Lerp
(
const FSimOutputData& InCurrent, |
ChaosModularVehicle/SuspensionSimModule.h |
Overridden from FSimOutputData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillOutputState
(
const Chaos::ISimulationModuleBase* SimModule |
ChaosModularVehicle/SuspensionSimModule.h | ||
virtual FSimOutputData * MakeNewData() |
ChaosModularVehicle/SuspensionSimModule.h | ||
virtual FString ToString() |
ChaosModularVehicle/SuspensionSimModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSimOutputData * MakeNew() |
ChaosModularVehicle/SuspensionSimModule.h |