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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidParticleHandleImp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Needed for serialization | Chaos/ParticleHandle.h | ||
TPBDRigidParticleHandleImp
(
TSerializablePtr< TPBDRigidParticles< T, d > > Particles, |
Chaos/ParticleHandle.h |
TPBDRigidParticleHandleImp()
Description
Needed for serialization
| Name | TPBDRigidParticleHandleImp |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TPBDRigidParticleHandleImp()
TPBDRigidParticleHandleImp(TSerializablePtr< TPBDRigidParticles< T, d > >, int32, int32, const FPBDRigidParticleParameters &)
| Name | TPBDRigidParticleHandleImp |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TPBDRigidParticleHandleImp
(
TSerializablePtr < TPBDRigidParticles < T, d > > Particles,
int32 InIdx,
int32 InGlobalIdx,
const FPBDRigidParticleParameters & Params
)