Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | TSerializablePtr |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serializable.h |
| Include Path | #include "Chaos/Serializable.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
Syntax
template<typename T>
class TSerializablePtr
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Serializable.h | |||
TSerializablePtr
(
const TUniquePtr< R >& Unique |
Chaos/Serializable.h | ||
TSerializablePtr
(
TUniquePtr< T >&& Unique |
Chaos/Serializable.h | ||
TSerializablePtr
(
const TSharedPtr< T, TESPMode >& Shared |
Template |
Chaos/Serializable.h | |
TSerializablePtr
(
const TRefCountPtr< T >& RefCount |
Chaos/Serializable.h | ||
TSerializablePtr
(
T* InPtr |
Chaos/Serializable.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ptr | const T * | Chaos/Serializable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T * Get() |
Chaos/Serializable.h | ||
const T * GetReference() |
Chaos/Serializable.h | ||
bool IsValid() |
Chaos/Serializable.h | ||
void Reset() |
Chaos/Serializable.h | ||
void SetFromRawLowLevel
(
const T* InPtr |
NOTE: this is needed for serialization. This should NOT be used directly. | Chaos/Serializable.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Chaos/Serializable.h | ||
bool operator!() |
Chaos/Serializable.h | ||
bool operator!=
(
const TSerializablePtr< T >& Serializable |
Chaos/Serializable.h | ||
const T & operator*() |
Chaos/Serializable.h | ||
bool operator==
(
const TSerializablePtr< T >& Serializable |
Chaos/Serializable.h | ||
const T * operator->() |
Chaos/Serializable.h |