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API > API/Runtime > API/Runtime/Chaos
| |
|
| Name |
FPBDRigidParticleParameters |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path |
#include "Chaos/ParticleHandle.h" |
Syntax
template<typename T, int d>
struct FPBDRigidParticleParameters : public Chaos::FKinematicGeometryParticleParameters< T, d >
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FPBDRigidParticleParameters()
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|
Chaos/ParticleHandle.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCCDEnabled |
bool |
|
Chaos/ParticleHandle.h |
|
| bGravityEnabled |
bool |
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Chaos/ParticleHandle.h |
|
| bStartSleeping |
bool |
|
Chaos/ParticleHandle.h |
|
Functions
Public