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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection
Inheritance Hierarchy
- FNoncopyable
- FManagedArrayBase
- TManagedArrayBase
- TManagedArray< TSet< int32 > >
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
Include | #include "GeometryCollection/ManagedArray.h" |
Syntax
template<>
class TManagedArray< TSet< int32 > > : public TManagedArrayBase< TSet< int32 > >
Functions
Type | Name | Description | |
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TManagedArray
(
const TArray< TSet< int32 >>& Other |
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TManagedArray
(
const TManagedArray< TSet< int32 >>& Other |
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TManagedArray
(
TManagedArray< TSet< int32 >>&& Other |
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TManagedArray
(
TArray< TSet< int32 >>&& Other |
Overridden from FManagedArrayBase
Type | Name | Description | |
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void | Reindex - Adjust index dependent elements. | |
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void | ReindexFromLookup
(
const TArray< int32 >& InverseNewOrder |
Todo: this should really assert, but material is currently relying on both faces and vertices |
Operators
Type | Name | Description | |
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TManagedArray & | operator=
(
TManagedArray< TSet< int32 >>&& Other |