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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection
Inheritance Hierarchy
- FNoncopyable
- FManagedArrayBase
- TManagedArrayBase
- TManagedArray
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
Include | #include "GeometryCollection/ManagedArray.h" |
Syntax
template<class InElementType>
class TManagedArray : public TManagedArrayBase< InElementType >
Specializations
TManagedArray< bool >
TManagedArray< FIntVector >
TManagedArray< FIntVector2 >
TManagedArray< FIntVector4 >
TManagedArray< int32 >
Constructors
Type | Name | Description | |
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TManagedArray
(
const TArray< InElementType >& Other |
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TManagedArray
(
TManagedArray< InElementType >&& Other |
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TManagedArray
(
TArray< InElementType >&& Other |
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TManagedArray
(
const TManagedArray< InElementType >& Other |
Destructors
Type | Name | Description | |
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Operators
Type | Name | Description | |
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TManagedArray & | operator=
(
TManagedArray< InElementType >&& Other |