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Unreal Engine C++ API Reference > Runtime > Chaos
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Type | Name | Description | |
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ManageArrayAccessor::EPersistencePolicy | Copyright Epic Games, Inc. All Rights Reserved. |
Functions
Type | Name | Description | |
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void | GeometryCollection::AttributeTransfer
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const FGeometryCollection* FromCollection, |
AttributeTransfer implementation. |
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TSharedPtr< FGeometryCollection > | GeometryCollection::MakeMeshElement
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const TArray< TV3_PTS >& PointsIn, |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
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const T& Value |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
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const TArray< T >& Array |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
(
const TBitArray<>& Array |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
(
const TSet< T >& Set |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
(
const TUniquePtr< T >& Ptr |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
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const TSharedPtr< T, Mode >& Ptr |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
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const Chaos::FImplicitObject3* ImplicitObjectPtr |
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SIZE_T | ManagedArrayTypeSize::GetAllocatedSize
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const Chaos::FBVHParticlesFloat3& BVHParticles |
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void | UE::GeometryCollectionConvexUtility::HullIntersectionStats
(
const ::Chaos::FConvex* HullA, |
Compute surface area and contact estimates for two convex hulls in the same local space, with the second hull optionally expanded. |
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void | UE::GeometryCollectionConvexUtility::IntersectConvexHulls
(
::Chaos::FConvex* ResultHull, |
Compute the intersection of ClipHull and UpdateHull, with ClipHull optionally offset, and place the result in ResultHull. |