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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > TManagedArray< TSet< int32 > >
- FManagedArrayBase::Reindex()
- TManagedArray< TSet< int32 > >::Reindex()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
Include | #include "GeometryCollection/ManagedArray.h" |
virtual void Reindex
&40;
const TArray< int32 > & Offsets,
const int32 & FinalSize,
const TArray< int32 > & SortedDeletionList,
const TSet< int32 > & DeletionSet
&41;
Remarks
Reindex - Adjust index dependent elements. Offsets is the size of the dependent group; Final is post resize of dependent group used for bounds checking on remapped indices.