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Unreal Engine C++ API Reference > Runtime > Chaos
Inheritance Hierarchy
- FTimeResource
- FAllBreakingData
- FAllCollisionData
- FAllCrumblingData
- FAllRemovalData
- FAllTrailingData
- FIndicesByPhysicsProxy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/EventsData.h |
Include | #include "EventsData.h" |
Syntax
struct FTimeResource
Remarks
Base class for data that requires time of creation to be recorded
Variables
Type | Name | Description | |
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FReal | TimeCreated |
Constructors
Type | Name | Description | |
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