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Unreal Engine C++ API Reference > Runtime > Chaos
Inheritance Hierarchy
- FTimeResource
- FAllBreakingData
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/EventsData.h |
Include | #include "EventsData.h" |
Syntax
struct FAllBreakingData : public Chaos::FTimeResource
Remarks
All the breaking events for one frame time stamped with the time for that frame
Variables
Type | Name | Description | |
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FBreakingDataArray | AllBreakingsArray | |
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bool | bHasGlobalEvent |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Reset () |