Navigation
Unreal Engine C++ API Reference > Runtime > Chaos
Inheritance Hierarchy
- FTimeResource
- FIndicesByPhysicsProxy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/EventsData.h |
Include | #include "EventsData.h" |
Syntax
struct FIndicesByPhysicsProxy : public Chaos::FTimeResource
Remarks
Maps PhysicsProxy to list of indices in events arrays
- for looking up say all collisions a particular physics object had this frame
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TMap< IPhysicsProxyBase *, TArray< int32 > > | PhysicsProxyToIndicesMap |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Reset () |