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The SOA cache used for a single acceleration structure
| Name | FSpatialAccelerationCache |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
| Include Path | #include "Chaos/PBDRigidsEvolution.h" |
Syntax
class FSpatialAccelerationCache : public Chaos::TArrayCollection
Inheritance Hierarchy
- TArrayCollection → FSpatialAccelerationCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/PBDRigidsEvolution.h | |||
| Chaos/PBDRigidsEvolution.h | |||
FSpatialAccelerationCache
(
FSpatialAccelerationCache&& Other |
Chaos/PBDRigidsEvolution.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| THandleType | FSpatialAccelerationCacheHandle | Chaos/PBDRigidsEvolution.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MBounds | TArrayCollectionArray< FAABB3 > | Chaos/PBDRigidsEvolution.h | ||
| MDirtyValidationCount | int32 | Chaos/PBDRigidsEvolution.h | ||
| MHasBoundingBoxes | TArrayCollectionArray< bool > | Chaos/PBDRigidsEvolution.h | ||
| MPayloads | TArrayCollectionArray< FAccelerationStructureHandle > | Chaos/PBDRigidsEvolution.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddElements
(
const int32 Num |
Chaos/PBDRigidsEvolution.h | ||
const FAABB3 & Bounds
(
const int32 Idx |
Chaos/PBDRigidsEvolution.h | ||
FAABB3 & Bounds
(
const int32 Idx |
Chaos/PBDRigidsEvolution.h | ||
void DestroyElement
(
const int32 Idx |
Chaos/PBDRigidsEvolution.h | ||
int32 DirtyValidationCount() |
Chaos/PBDRigidsEvolution.h | ||
bool HasBounds
(
const int32 Idx |
Chaos/PBDRigidsEvolution.h | ||
bool & HasBounds
(
const int32 Idx |
Chaos/PBDRigidsEvolution.h | ||
const FAccelerationStructureHandle & Payload
(
const int32 Idx |
Chaos/PBDRigidsEvolution.h | ||
FAccelerationStructureHandle & Payload
(
const int32 Idx |
Chaos/PBDRigidsEvolution.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialAccelerationCache & operator=
(
FSpatialAccelerationCache&& Other |
Chaos/PBDRigidsEvolution.h |