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The handle the acceleration structure uses to access the data (similar to particle handle)
| Name | FSpatialAccelerationCacheHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
| Include Path | #include "Chaos/PBDRigidsEvolution.h" |
Syntax
struct FSpatialAccelerationCacheHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialAccelerationCacheHandle
(
FSpatialAccelerationCache* InCache, |
Chaos/PBDRigidsEvolution.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| THandleBase | FSpatialAccelerationCacheHandle | Chaos/PBDRigidsEvolution.h | |
| TTransientHandle | FSpatialAccelerationCacheHandle | Chaos/PBDRigidsEvolution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Cache | FSpatialAccelerationCache * | Chaos/PBDRigidsEvolution.h | ||
| EntryIdx | int32 | Chaos/PBDRigidsEvolution.h | ||
| FSpatialAccelerationCacheHandle | union Chaos::FSpatialAccelerationCacheHandle | Chaos/PBDRigidsEvolution.h | ||
| FSpatialAccelerationCacheHandle | union Chaos::FSpatialAccelerationCacheHandle | Chaos/PBDRigidsEvolution.h | ||
| GeometryParticles | FSpatialAccelerationCache * | Chaos/PBDRigidsEvolution.h | ||
| ParticleIdx | int32 | Chaos/PBDRigidsEvolution.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAABB3 & BoundingBox() |
Chaos/PBDRigidsEvolution.h | ||
TPayloadType GetPayload
(
int32 Idx |
Chaos/PBDRigidsEvolution.h | ||
bool HasBoundingBox() |
Chaos/PBDRigidsEvolution.h | ||
bool LightWeightDisabled() |
Chaos/PBDRigidsEvolution.h |