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API > API/Runtime > API/Runtime/ChaosCore
| Name | TArrayCollectionArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/ArrayCollectionArray.h |
| Include Path | #include "Chaos/ArrayCollectionArray.h" |
Syntax
template<class T>
class TArrayCollectionArray :
public Chaos::TArrayCollectionArrayBase ,
public TArray< T >
Inheritance Hierarchy
- TArray → TArrayCollectionArray
- TArrayCollectionArrayBase → TArrayCollectionArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ArrayCollectionArray.h | |||
TArrayCollectionArray
(
const TArrayCollectionArray< T >& Other |
Chaos/ArrayCollectionArray.h | ||
TArrayCollectionArray
(
TArrayCollectionArray< T >&& Other |
Chaos/ArrayCollectionArray.h | ||
TArrayCollectionArray
(
TArray< T >&& Other |
Chaos/ArrayCollectionArray.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TArrayCollectionArray() |
Chaos/ArrayCollectionArray.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AllowShrinkOnRemove | EAllowShrinking | Chaos/ArrayCollectionArray.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayCollectionArray< T > Clone() |
Chaos/ArrayCollectionArray.h | ||
void Fill
(
const T& Value |
Chaos/ArrayCollectionArray.h |
Overridden from TArrayCollectionArrayBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyShrinkPolicy
(
const float MaxSlackFraction, |
If we have more slack space than MaxSlackFraction x Num(), run the default Shrink policy. | Chaos/ArrayCollectionArray.h | |
virtual void MoveToOtherArray
(
const int Idx, |
Chaos/ArrayCollectionArray.h | ||
virtual void RemoveAt
(
const int Idx, |
Chaos/ArrayCollectionArray.h | ||
virtual void RemoveAtSwap
(
const int Idx |
Chaos/ArrayCollectionArray.h | ||
virtual void Resize
(
const int Num |
Chaos/ArrayCollectionArray.h | ||
virtual uint64 SizeOfElem() |
Chaos/ArrayCollectionArray.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayCollectionArray & operator=
(
TArrayCollectionArray< T >&& Other |
Chaos/ArrayCollectionArray.h |