| BoneHierarchy |
FBoneHierarchy |
Analytic implicit representation |
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| bSimulating |
bool |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| CollisionGroup |
int32 |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| CollisionType |
ECollisionTypeEnum |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| Density |
float |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| InitialAngularVelocity |
FVector |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| InitialLinearVelocity |
FVector |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| InitialTransform |
FTransform |
Transform hierarchy |
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| LocalToWorld |
FTransform |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| MaxMass |
float |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| MaxNumParticles |
int32 |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| MaxRes |
int32 |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| MeshVertexPositions |
TArray< FVector > |
Mesh |
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| MinMass |
float |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| MinNumParticles |
int32 |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| MinRes |
int32 |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| Name |
FString |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| ObjectType |
EObjectStateTypeEnum |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| ParticlesPerUnitArea |
float |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| PhysicalMaterial |
Chaos::TSerializablePtr< Chaos::FChaosPhysicsMaterial > |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|
| Triangles |
TArray< FIntVector > |
|
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
|