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| Name | FSkeletalMeshPhysicsProxyParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SkeletalMeshPhysicsProxy.h" |
Syntax
struct FSkeletalMeshPhysicsProxyParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshPhysicsProxyParams() |
PhysicsProxy/SkeletalMeshPhysicsProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneHierarchy | FBoneHierarchy | Analytic implicit representation | PhysicsProxy/SkeletalMeshPhysicsProxy.h | |
| bSimulating | bool | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| CollisionGroup | int32 | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| CollisionType | ECollisionTypeEnum | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| Density | float | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| InitialAngularVelocity | FVector | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| InitialLinearVelocity | FVector | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| InitialTransform | FTransform | Transform hierarchy | PhysicsProxy/SkeletalMeshPhysicsProxy.h | |
| LocalToWorld | FTransform | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| MaxMass | float | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| MaxNumParticles | int32 | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| MaxRes | int32 | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| MeshVertexPositions | TArray< FVector > | Mesh | PhysicsProxy/SkeletalMeshPhysicsProxy.h | |
| MinMass | float | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| MinNumParticles | int32 | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| MinRes | int32 | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| Name | FString | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| ObjectType | EObjectStateTypeEnum | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| ParticlesPerUnitArea | float | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| PhysicalMaterial | Chaos::TSerializablePtr< Chaos::FChaosPhysicsMaterial > | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| Triangles | TArray< FIntVector > | PhysicsProxy/SkeletalMeshPhysicsProxy.h |