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API > API/Runtime > API/Runtime/Chaos
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| Name |
FChaosPhysicsMaterial |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Defines.h |
| Include Path |
#include "Chaos/Defines.h" |
Syntax
class FChaosPhysicsMaterial
Constructors
Enums
Public
| Name |
Remarks |
| ECombineMode |
The different combine modes to determine the friction / restitution of two actors. |
Constants
| Name |
Type |
Remarks |
Include Path |
| IsSerializablePtr |
bool |
|
Chaos/Defines.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AngularEtherDrag |
FReal |
|
Chaos/Defines.h |
|
| BaseFrictionImpulse |
FRealSingle |
Settings for "sticky" friction |
Chaos/Defines.h |
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| DamageModifier |
FChaosPhysicsMaterialDamageModifier |
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Chaos/Defines.h |
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| Density |
FReal |
|
Chaos/Defines.h |
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| DisabledAngularThreshold |
FReal |
|
Chaos/Defines.h |
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| DisabledLinearThreshold |
FReal |
|
Chaos/Defines.h |
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| Friction |
FReal |
|
Chaos/Defines.h |
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| FrictionCombineMode |
ECombineMode |
Variable defaults are used for UChaosPhysicalMaterial_UPROPERTY_ defaults. |
Chaos/Defines.h |
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| LinearEtherDrag |
FReal |
|
Chaos/Defines.h |
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| Restitution |
FReal |
|
Chaos/Defines.h |
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| RestitutionCombineMode |
ECombineMode |
|
Chaos/Defines.h |
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| SleepCounterThreshold |
int32 |
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Chaos/Defines.h |
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| SleepingAngularThreshold |
FReal |
|
Chaos/Defines.h |
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| SleepingLinearThreshold |
FReal |
|
Chaos/Defines.h |
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| SoftCollisionMode |
EChaosPhysicsMaterialSoftCollisionMode |
|
Chaos/Defines.h |
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| SoftCollisionThickness |
FRealSingle |
|
Chaos/Defines.h |
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| StaticFriction |
FReal |
|
Chaos/Defines.h |
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| Strength |
FChaosPhysicsMaterialStrength |
|
Chaos/Defines.h |
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| UserData |
void * |
|
Chaos/Defines.h |
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Functions
Public
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
Chaos/Defines.h |
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static FReal CombineHelper
(
FReal A,
FReal B,
ECombineMode Mode
)
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Chaos/Defines.h |
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Chaos/Defines.h |
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