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A minimal optimized evolution with support for
- PBD Rigids
- Joints
- Collisions
It is single-threaded and does not use a constraint graph or partition the particles into islands.
| Name | FPBDMinEvolution |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Evolution/PBDMinEvolution.h |
| Include Path | #include "Chaos/Evolution/PBDMinEvolution.h" |
Syntax
class FPBDMinEvolution
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDMinEvolution
(
FRigidParticleSOAs& InParticles, |
Chaos/Evolution/PBDMinEvolution.h | ||
FPBDMinEvolution
(
FRigidParticleSOAs& InParticles, |
Chaos/Evolution/PBDMinEvolution.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPBDMinEvolution() |
Chaos/Evolution/PBDMinEvolution.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FCollisionDetector | FBasicCollisionDetector | Chaos/Evolution/PBDMinEvolution.h | |
| FEvolutionCallback | TFunction< void()> | Chaos/Evolution/PBDMinEvolution.h | |
| FRigidParticleSOAs | FPBDRigidsSOAs | Chaos/Evolution/PBDMinEvolution.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRewindVelocities | bool | Chaos/Evolution/PBDMinEvolution.h | ||
| CollisionDetector | FCollisionDetector & | Chaos/Evolution/PBDMinEvolution.h | ||
| ConstraintContainers | TArray< FPBDConstraintContainer * > | Chaos/Evolution/PBDMinEvolution.h | ||
| ConstraintSolver | Private::FPBDSceneConstraintGroupSolver | Chaos/Evolution/PBDMinEvolution.h | ||
| Gravity | FVec3 | Chaos/Evolution/PBDMinEvolution.h | ||
| ParticlePrevRs | TArrayCollectionArray< FRotation3 > & | Chaos/Evolution/PBDMinEvolution.h | ||
| ParticlePrevXs | TArrayCollectionArray< FVec3 > & | Chaos/Evolution/PBDMinEvolution.h | ||
| Particles | FRigidParticleSOAs & | Chaos/Evolution/PBDMinEvolution.h | ||
| SimulationSpace | FSimulationSpace | Chaos/Evolution/PBDMinEvolution.h | ||
| SimulationSpaceSettings | FSimulationSpaceSettings | Chaos/Evolution/PBDMinEvolution.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddConstraintContainer
(
FPBDConstraintContainer& InContainer, |
Chaos/Evolution/PBDMinEvolution.h | ||
void Advance
(
const FReal StepDt, |
Chaos/Evolution/PBDMinEvolution.h | ||
void AdvanceOneTimeStep
(
const FReal Dt, |
Chaos/Evolution/PBDMinEvolution.h | ||
| Chaos/Evolution/PBDMinEvolution.h | |||
| Chaos/Evolution/PBDMinEvolution.h | |||
void SetBoudsExtension
(
const FReal Unused |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetConstraintContainerPriority
(
const int32 ContainerId, |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetGravity
(
const FVec3& G |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetNumPositionIterations
(
const int32 NumIts |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetNumProjectionIterations
(
const int32 NumIts |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetNumVelocityIterations
(
const int32 NumIts |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetRewindVelocities
(
bool InRewindVelocities |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetSimulationSpace
(
const FSimulationSpace& InSimulationSpace |
Chaos/Evolution/PBDMinEvolution.h | ||
void SetSimulationSpaceSettings
(
const FSimulationSpaceSettings& InSimulationSpaceSettings |
Chaos/Evolution/PBDMinEvolution.h |