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Information about the space in which a simulation is being run. This, when combined with a FSimulationSpaceSettings object, can be used to pass a tunable fraction of the world-space movement on to the bodies.
| Name | FSimulationSpace |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Evolution/SimulationSpace.h |
| Include Path | #include "Chaos/Evolution/SimulationSpace.h" |
Syntax
class FSimulationSpace
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimulationSpace() |
Chaos/Evolution/SimulationSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularAcceleration | FVec3 | Chaos/Evolution/SimulationSpace.h | ||
| AngularVelocity | FVec3 | Chaos/Evolution/SimulationSpace.h | ||
| LinearAcceleration | FVec3 | All properties should be in simulation space. | Chaos/Evolution/SimulationSpace.h | |
| LinearVelocity | FVec3 | Chaos/Evolution/SimulationSpace.h |