Navigation API > API/Runtime > API/Runtime/Chaos Name FChaosPhysicsMaterialDamageModifier Type struct Header File /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Defines.h Include Path #include "Chaos/Defines.h" Syntax struct FChaosPhysicsMaterialDamageModifier Copy full snippetstruct FChaosPhysicsMaterialDamageModifier Variables Public Name Type Remarks Include Path Unreal Specifiers DamageThresholdMultiplier float Multiplier for the geometry collection damage thresholds/ internal strain this allows for setting up unit damage threshold and use the material to scale them to the desired range of values Chaos/Defines.h