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| Name | FBVHParticles |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BVHParticles.h |
| Include Path | #include "Chaos/BVHParticles.h" |
Syntax
class FBVHParticles : public Chaos::TParticles< FReal, 3 >
Inheritance Hierarchy
- TArrayCollection → TParticles → FBVHParticles
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBVHParticles
(
const FBVHParticles& Other |
Chaos/BVHParticles.h | ||
FBVHParticles
(
FParticles&& Other |
Chaos/BVHParticles.h | ||
| Chaos/BVHParticles.h | |||
FBVHParticles
(
FBVHParticles&& Other |
Chaos/BVHParticles.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FBVHParticles() |
Chaos/BVHParticles.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MBVH | TBoundingVolumeHierarchy< FParticles, TArray< int32 >, FReal, 3 > * | Chaos/BVHParticles.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddParticles
(
const int32 Num |
Chaos/BVHParticles.h | ||
const TArray< int32 > FindAllIntersections
(
const FAABB3& Object |
Chaos/BVHParticles.h | ||
FBVHParticles * NewCopy() |
Chaos/BVHParticles.h | ||
void Serialize
(
FChaosArchive& Ar |
Chaos/BVHParticles.h | ||
| Chaos/BVHParticles.h | |||
uint32 Size() |
Chaos/BVHParticles.h | ||
void UpdateAccelerationStructures() |
Chaos/BVHParticles.h | ||
| Chaos/BVHParticles.h | |||
const TArrayCollectionArray< TVector< T, d > > & X () |
Chaos/BVHParticles.h | ||
| Chaos/BVHParticles.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBVHParticles * SerializationFactory
(
FChaosArchive& Ar, |
Chaos/BVHParticles.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBVHParticles & operator=
(
const FBVHParticles& Other |
Chaos/BVHParticles.h | ||
FBVHParticles & operator=
(
FBVHParticles&& Other |
Chaos/BVHParticles.h |