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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
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FAudioBusKey | ||
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FAudioBusSend | Struct holding mappings of runtime source ids (bus instances) to bus send level. | |
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FAudioFileReader | ||
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FAudioOutputDeviceInfo | Platform audio output device info, in a Blueprint-readable format | |
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FAudioThreadTimingData | Data used to schedule events automatically in the audio renderer in audio mixer. | |
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FChildSubmixInfo | ||
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FDecodingSoundSource | ||
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FDecodingSoundSourceHandle | ||
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FMixerAudioBus | Bus instance data. Holds source id bus instances and bus sends data. | |
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FMixerDevice | ||
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FMixerSubmix | ||
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FOnAudioDefaultDeviceChanged | ||
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FOnAudioDeviceChange | ||
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FOnAudioDeviceStateChanged | ||
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FOnAudioOutputDevicesObtained | Called when a list of all available audio devices is retrieved | |
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FOnCompletedDeviceSwap | Called when the system has swapped to another audio output device | |
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FOnMainAudioOutputDeviceObtained | Called when a list of all available audio devices is retrieved | |
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FOnSoundLoadComplete | Called when a load request for a sound has completed. | |
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FSoundSourceDecoder | ||
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FSourceDecodeInit | ||
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FSubmixMap | ||
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FSubmixVoiceData | ||
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FSwapAudioOutputResult | Out structure for use with AudioMixerBlueprintLibrary::SwapAudioOutputDevice | |
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UAudioBusSubsystem | UAudioBusSubsystem | |
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UAudioDeviceNotificationSubsystem | UAudioDeviceNotificationSubsystem | |
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UAudioMixerBlueprintLibrary |
Typedefs
Name | Description |
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FDecodingSoundSourcePtr | |
FMixerSubmixPtr | |
FMixerSubmixWeakPtr |
Enums
Type | Name | Description | |
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Audio::EMasterSubmixType::Type | Master submixes. | |
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Audio::EMixerSourceSubmixSendStage | NON-UOBJECT LAYER: |