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Unreal Engine C++ API Reference > Runtime > AudioMixer
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBus.h |
Include | #include "AudioMixerBus.h" |
Syntax
class FMixerAudioBus
Remarks
Bus instance data. Holds source id bus instances and bus sends data.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddNewPatchInput
(
const FPatchInput& InPatchInput |
Allow anybody to write audio into this audio bus from any thread. |
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void | AddNewPatchOutput
(
const FPatchOutputStrongPtr& InPatchOutputStrongPtr |
Allow anybody to add a pre-existing patch output object to the audio bus. |
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void | RemovePatchInput
(
const FPatchInput& InPatchInput |
Allow anybody to write audio into this audio bus from any thread. |