Navigation
Unreal Engine C++ API Reference > Runtime > AudioMixer > Components
Inheritance Hierarchy
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include | #include "Components/SynthComponent.h" |
Syntax
class USynthSound : public USoundWaveProcedural
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< float > | FloatBuffer | |
![]() |
TWeakObjectPtr< USynthComponent > | OwningSynthComponent | End USoundWave |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
USynthSound
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
USynthComponent * | ||
![]() |
TWeakObjectPtr< USynthComponent > & | ||
![]() |
void | Init
(
USynthComponent* InSynthComponent, |
|
![]() |
void | StartOnAudioDevice
(
FAudioDevice* InAudioDevice |
Overridden from USoundWaveProcedural
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
int32 | OnGeneratePCMAudio
(
TArray< uint8 >& OutAudio, |
Virtual function to generate PCM audio from the audio render thread. |
Overridden from USoundWave
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
Audio::EAudioMixerStreamDataFormat::Type | Return the format of the generated PCM data type. | |
![]() ![]() |
void | Begin USoundWave | |
![]() ![]() |
void | Called when the procedural sound wave is done generating on the render thread. Only used in the audio mixer and when bProcedural is true.. |
Overridden from USoundBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
ISoundGeneratorPtr | CreateSoundGenerator
(
const FSoundGeneratorInitParams& InParams |
Creates a sound generator instance from this sound base. |