Navigation
Unreal Engine C++ API Reference > Runtime > AudioMixer > Components > USynthSound
- USoundWaveProcedural::OnGeneratePCMAudio()
- USynthSound::OnGeneratePCMAudio()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include | #include "Components/SynthComponent.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/Components/SynthComponent.cpp |
virtual int32 OnGeneratePCMAudio
&40;
TArray< uint8 > & OutAudio,
int32 NumSamples
&41;
Remarks
Virtual function to generate PCM audio from the audio render thread. Returns number of samples generated