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Unreal Engine C++ API Reference > Runtime > AudioMixer > Components > USynthSound
- USoundBase::CreateSoundGenerator()
- USynthSound::CreateSoundGenerator()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include | #include "Components/SynthComponent.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/Components/SynthComponent.cpp |
virtual ISoundGeneratorPtr CreateSoundGenerator
&40;
const FSoundGeneratorInitParams & InParams
&41;
Remarks
Creates a sound generator instance from this sound base. Return true if this is being implemented by a subclass. Sound generators procedurally generate audio in the audio render thread.