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Unreal Engine C++ API Reference > Runtime > AudioMixer > Components > USynthComponent
- USynthComponent::CreateSoundGenerator()
- USynthComponentMoto::CreateSoundGenerator()
- UPixelStreamingAudioComponent::CreateSoundGenerator()
- USynthComponentToneGenerator::CreateSoundGenerator()
- UMediaSoundComponent::CreateSoundGenerator()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include | #include "Components/SynthComponent.h" |
virtual ISoundGeneratorPtr CreateSoundGenerator
&40;
const FSoundGeneratorInitParams & InParams
&41;
Remarks
Implemented by the synth component to create a generator object instead of generating audio directly on the synth component. This method prevents UObjects from having to exist in the audio render thread.