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Unreal Engine C++ API Reference > Plugins > MotoSynth > SynthComponents > USynthComponentMoto
- USynthComponent::CreateSoundGenerator()
- USynthComponentMoto::CreateSoundGenerator()
References
Module | MotoSynth |
Header | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Classes/SynthComponents/SynthComponentMoto.h |
Include | #include "SynthComponents/SynthComponentMoto.h" |
Source | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Private/SynthComponentMoto.cpp |
virtual ISoundGeneratorPtr CreateSoundGenerator
&40;
const FSoundGeneratorInitParams & InParams
&41;
Remarks
Implemented by the synth component to create a generator object instead of generating audio directly on the synth component. This method prevents UObjects from having to exist in the audio render thread.