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Unreal Engine C++ API Reference > Runtime > AudioExtensions > ISoundfieldEncodingSettingsProxy
- ISoundfieldEncodingSettingsProxy::Duplicate()
- FOculusAudioSoundfieldSettingsProxy::Duplicate()
- FAmbisonicsSoundfieldSettings::Duplicate()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
TUniquePtr< ISoundfieldEncodingSettingsProxy > Duplicate&40;&41; const
Remarks
This should return a new, identical encoding settings.