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Unreal Engine C++ API Reference > Runtime > SoundFieldRendering > FAmbisonicsSoundfieldSettings
- ISoundfieldEncodingSettingsProxy::Duplicate()
- FAmbisonicsSoundfieldSettings::Duplicate()
References
Module | SoundFieldRendering |
Header | /Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
Include | #include "SoundFieldRendering.h" |
Source | /Engine/Source/Runtime/SoundFieldRendering/Private/SoundFieldRendering.cpp |
virtual TUniquePtr< ISoundfieldEncodingSettingsProxy > Duplicate&40;&41; const
Remarks
This should return a new, identical encoding settings.