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Unreal Engine C++ API Reference > Runtime > AudioExtensions
Inheritance Hierarchy
- ISoundfieldEncodingSettingsProxy
- FAmbisonicsSoundfieldSettings
- FOculusAudioSoundfieldSettingsProxy
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
Syntax
class ISoundfieldEncodingSettingsProxy
Remarks
This interface should be used to provide a non-uclass version of the data described in your implementation of USoundfieldEncodingSettingsBase. We will then pass this proxy object to the soundfield stream classes.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TUniquePtr< ISoundfieldEncodingSettingsProxy > | Duplicate () |
This should return a new, identical encoding settings. |
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uint32 | GetUniqueId () |
This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes. |