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Unreal Engine C++ API Reference > Plugins > OculusAudio > FOculusAudioSoundfieldSettingsProxy
- ISoundfieldEncodingSettingsProxy::Duplicate()
- FOculusAudioSoundfieldSettingsProxy::Duplicate()
References
Module | OculusAudio |
Header | /Engine/Plugins/Runtime/Oculus/OculusAudio/Source/OculusAudio/Public/OculusAmbisonicsSettings.h |
Include | #include "OculusAmbisonicsSettings.h" |
virtual TUniquePtr< ISoundfieldEncodingSettingsProxy > Duplicate&40;&41; const
Remarks
This should return a new, identical encoding settings.