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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAimConstraintDescription | A description of how to apply aim constraint | ||
| FAxis | Axis to represent direction | ||
| FBoneIndexBase | |||
| FBoneIndexWithOperators | |||
| FBoneWeight | |||
| FBoneWeightNullAdapter | A null adapter for a bone weight container to use with TBoneWeights. | ||
| FBoneWeights | A simple container for per-vertex influence of bones and their weights. | ||
| FBoneWeightsSettings | |||
| FCCDIKChainLink | Transient structure for CCDIK node evaluation | ||
| FCompactPoseBoneIndex | |||
| FConstraintData | Constraint Data that is contained in Node Datat You can have as many of these per node | ||
| FConstraintDescription | A description of how to apply a simple transform constraint | ||
| FConstraintDescriptionEx | A description of how to apply a simple transform constraint | ||
| FConstraintDescriptor | Constraint data container. | ||
| FConstraintOffset | This is the offset for constraint | ||
| FEulerTransform | |||
| FFABRIKChainLink | Controller which implements the FABRIK IK approximation algorithm - see http://andreasaristidou.com/publications/FABRIK.pdf for detailsTransient structure for FABRIK node evaluation Transient structure for FABRIK node evaluation | ||
| FFilterOptionPerAxis | Filter Option Per AxisThis is used to filter per axis for constraint options | ||
| FMeshPoseBoneIndex | |||
| FNodeChain | A chain of nodes in a hierarchy | ||
| FNodeHierarchyData | Hierarchy of nodes | ||
| FNodeHierarchyWithUserData | |||
| FNodeObject | A node in a named hierarchy | ||
| FSkeletonPoseBoneIndex | |||
| FTransformConstraint | |||
| FTransformConstraintDescription | A description of how to apply a simple transform constraint | ||
| FTransformFilter | A filter for a whole transform | ||
| FTransformNoScale | |||
| TBoneWeights | A templated collection of bone weights algorithms. | ||
| TCompactPoseBoneIndexMapKeyFuncs | |||
| UAnimationDataSourceRegistry |
Constants
| Name | Description |
|---|---|
| UE::AnimationCore::BoneWeightThreshold | The threshold value at or above which a 0-1 normalized bone weight value will be stored as a non-zero value after scaling and quantizing to a 16-bit integer |
| UE::AnimationCore::InvMaxRawBoneWeightFloat | The inverse of the maximum raw weight value as a float value. Used for scaling. |
| UE::AnimationCore::MaxInlineBoneWeightCount | The maximum number of inline bone weights. |
| UE::AnimationCore::MaxRawBoneWeight | The maximum raw weight value |
| UE::AnimationCore::MaxRawBoneWeightFloat | The maximum raw weight value as a float value |
| UE::AnimationCore::WeightSortPredicate | FBoneWeights implementations. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| UE::AnimationCore::EBoneWeightNormalizeType | Specifies the method for which the bone weights are normalized after the bone weight list is modified. |