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API > API/Runtime > API/Runtime/AnimationCore
References
| Module | AnimationCore |
| Header | /Engine/Source/Runtime/AnimationCore/Public/FABRIK.h |
| Include | #include "FABRIK.h" |
Syntax
struct FFABRIKChainLink
Remarks
Controller which implements the FABRIK IK approximation algorithm - see http://andreasaristidou.com/publications/FABRIK.pdf for detailsTransient structure for FABRIK node evaluation Transient structure for FABRIK node evaluation
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BoneIndex | Bone Index in SkeletalMesh | |
| TArray< int32 > | ChildZeroLengthTransformIndices | Child bones which are overlapping this bone. | |
| FVector | DefaultDirToParent | Default Direction to Parent | |
| double | Length | Distance to its parent link. | |
| FVector | Position | Position of bone in component space. | |
| int32 | TransformIndex | Transform Index that this control will output |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FFABRIKChainLink
(
const FVector& InPosition, |
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FFABRIKChainLink
(
const FVector& InPosition, |
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FFABRIKChainLink
(
const FVector& InPosition, |