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API > API/Runtime > API/Runtime/AnimationCore
References
| Module | AnimationCore |
| Header | /Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h |
| Include | #include "NodeHierarchy.h" |
Syntax
struct FNodeHierarchyData
Remarks
Hierarchy of nodes
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< FName, int32 > | NodeNameToIndexMapping | Transient look up mapping from name to index to array | |
| TArray< FNodeObject > | Nodes | Node hierarchy data | |
| TArray< FTransform > | Transforms | Node transform data |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | |||
| void | Allocate
(
int32 Size |
||
| void | |||
| void | Empty
(
int32 Size |
||
| int32 | GetNodeIndex
(
const FName& NodeName |
||
| FName | GetNodeName
(
int32 Index |
||
| int32 | GetParentIndex
(
int32 Index |
||
| FName | GetParentName
(
int32 Index |
||
| const FTransform & | GetTransform
(
int32 Index |
||
| FTransform & | GetTransform
(
int32 Index |
||
| bool | IsValidIndex
(
int32 Index |
||
| int32 | Num () |
Returns number of bones in Skeleton. | |
| int32 | |||
| void | SetNodeName
(
int32 Index, |
||
| void | SetParentName
(
int32 Index, |
||
| void | SetTransform
(
int32 Index, |